Design Devlog 1
This is a Log of our design progression of week 3/10. This past week my team's goals were to combine all of our mechanics and add any mechanics anywhere we thought the game was lacking. Over the past week, we designed a more broad depiction of how we'd like the game to look, as well as iron out any inconsistencies in our mechanics, and a rework of our GDD. Our goals for the following week are creating intricate Level Design, and Experimental Art Work. For me as an Individual, I made adjustments within our new GDD and created a Macro Sheet specifying me and my teams objectives for the weeks moving forward. The following week, I wish to accomplish a few new level designs as well as some sketch work for said levels. In order to accomplish this, I won't really have to learn anything, but polish my skills of level design and artwork, and perhaps research artwork intended for the perspective we wish to use (Overhead View).
Get Subway Skrrt! Skrrt!
Subway Skrrt! Skrrt!
When you're in a hurry and the train is your salvation, can you strut your way through the Subway without losing it?
More posts
- Design Devlog 3Apr 14, 2021
- Devlog 3Apr 14, 2021
- (Weekly Development Log 3) Teejay LakeApr 14, 2021
- Design Devlog 2Mar 24, 2021
- Week 2 Log: MarcusMar 23, 2021
- (Weekly Development Log 2) Teejay LakeMar 22, 2021
- Week 1 LogMar 17, 2021
- (Weekly Development Log 1) Teejay LakeMar 17, 2021
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