Design Devlog 1


This is a Log of our design progression of week 3/10. This past week my team's goals were to combine all of our mechanics and add any mechanics anywhere we thought the game was lacking. Over the past week, we designed a more broad depiction of how we'd like the game to look, as well as iron out any inconsistencies in our mechanics, and a rework of our GDD. Our goals for the following week are creating intricate Level Design, and Experimental Art Work. For me as an Individual, I made adjustments within our new GDD and created a Macro Sheet specifying me and my teams objectives for the weeks moving forward. The following week, I wish to accomplish a few new level designs as well as some sketch work for said levels. In order to accomplish this, I won't really have to learn anything, but polish my skills of level design and artwork, and perhaps research artwork intended for the perspective we wish to use (Overhead View).

Get Subway Skrrt! Skrrt!

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